Artrêve Studios

Game UI/UX

Game Interfaces / Interactive Design

Artrêve Studios creates immersive game interfaces for a wide range of genres, blending sharp HUD aesthetics with intuitive, player-centered layouts. From futuristic dashboards to interactive gameplay menus, the studio focuses on blending atmosphere, usability, and storytelling into every gaming experience.

Collage of dark, cinematic game UI screens on tilted phone mockups

CYBERPUNK PORTFOLIO EXPERIENCE

A standalone game UI concept built to showcase a character roster, equipment systems, and skill trees through a moody, neon-soaked cyberpunk aesthetic. Designed with bold typography, glitch-inspired textures, and game-focused layouts, the interface puts player progression and customization front and center.

Cyberpunk-themed character menu screen with red glow accents
Cyberpunk character silhouette stat screen
Cyberpunk character silhouette stat screen
Cyberpunk character silhouette stat screen
Cyberpunk character silhouette stat screen
Cyberpunk character silhouette stat screen
Cyberpunk character silhouette stat screen
Cyberpunk character silhouette stat screen

KARNAK LEGACY: MOBILE GAME UI/UX

An ancient-Egypt-inspired mobile game interface combining warm, earthy tones with clean iconography and easy-to-navigate menus. The design system focuses on accessible UI patterns, satisfying victory states, and immersive thematic storytelling tailored for mobile play.

Karnak Legacy — victory screen
Karnak Legacy — gameplay screen
Karnak Legacy — menu screen
Karnak Legacy — inventory screen
Karnak Legacy — settings screen

MYTHYA: REALM OF WAR — STRATEGY GAME UI/UX

A full design system built for an epic strategy game, combining mythological character art with a structured UI kit, battle screens, and resource management interfaces. The visual direction balances grand fantasy illustration with clear, strategy-game-ready interaction patterns.

Mythyx — splash screen with hero illustration
Mythyx — color palette swatches
Mythyx — UI kit showing icons, buttons, and HUD components
Mythyx — battle screen
Mythyx — map view screen
Mythyx — resource management screen
Mythyx — phone mockup gameplay screen A
Mythyx — phone mockup gameplay screen B

Polker — NFT POKER GAME UI/UX

A premium NFT poker game interface designed with vibrant magenta accents, dark glass-like panels, and collectible card systems. The UI kit and screen set were tailored to deliver a high-energy, rewarding play experience across lobbies, tables, and digital card collections.

Poker NFT game — loading screen with neon circular emblem
Poker game — color palette swatches in magenta and dark tones
Poker game — UI kit showing icons and HUD elements
Poker game — lobby screen
Poker game — table screen
Poker game — card collection screen
Poker game — inventory screen
Poker game — player profile screen
Poker game — leaderboard screen
Poker game — settings screen
Poker game — rewards screen
Poker game — phone mockup A

DARK REALMS: FANTASY RPG UI/UX

A dark fantasy RPG interface inspired by parchment textures, gothic typography, and weathered character portraits. The system spans character menus, quest scrolls, and battle screens, designed to deliver an immersive role-playing atmosphere across every screen and victory state.

Dark Realms — dual laptop mockup showing gameplay and menu screens
Dark Realms — Blood Warlords phone mockup with logo branding
Dark Realms — character avatar A
Dark Realms — character avatar B
Dark Realms — character avatar C
Dark Realms — character avatar D
Dark Realms — color palette swatches in red, silver, and gold
Dark Realms — character roster screen
Dark Realms — inventory cards screen
Dark Realms — victory screen
Dark Realms — quest scroll screen A
Dark Realms — quest scroll screen B
Dark Realms — final phone mockup array

GAME UI SCREENS

A versatile collection of standalone game UI explorations spanning lock screens, RPG menus, card collections, and casual mobile games. From earthy adventure aesthetics to playful arcade interfaces, this showcase highlights the studio's range across genres and visual styles.

Game UI — lock screen card A (yellow and black)
Game UI — lock screen card B (yellow and black)
Game UI — RPG map screen (blue tones)
Game UI — RPG battle screen (blue tones)
Game UI — RPG menu screen (blue tones)
Game UI — tarot card A (gold and brown)
Game UI — tarot card B (gold and brown)
Game UI — tarot card C (gold and brown)
Game UI — casual jumping game screen A
Game UI — casual jumping game screen B
Game UI — purple-themed phone mockup A
Game UI — purple-themed phone mockup B